RetroBusiness - Capcom with Disney
If today the name of Capcom is more often associated with headaches and shady marketing trend pushing them to promote the pro circuit or push in game ads. Back in the day the name stood for quality and arcade transition games.
From these, a partnership formed in the 8-bit era and mid of the 16-bit game consoles. With the giant of entertainment that was Disney.
For non-gamers Disney is synonym with the theme parks, animation, and overall vector of nostalgia. Folks all over the planet liked their movies and kids meanwhile that was getting raised in video games wished they could control their character with a pad.
Out of their partnership came in the NES recognizable titles among the other video game tie-ins and even their titles that were objectively bad were at least present. The first game to come out of this was contrary to popular belief not Duck Tales but Mickey MouseCapade.
A platformer that was originally released on the Famicom with Hudson Soft in Japan in 1987. The game was later published by Capcom USA in 1988. It is heavily geared towards kids and do not present any real challenge.
Out of the collaboration came to be 21 games (officially) out of which some of these games would come out to be cult classics. Such as Duck Tales, Darkwing Duck, Magical Quest Sarring Mickey Mouse and more.
As an unwritten rule, the partnership in between Capcom and Disney was mostly on Nintendo consoles and some other platforms were more developped internally or with the aid of 3rd party studios. Which meant that in the case of Aladdin for Super Nintendo the game is a completely different gameplay and feel to it.
The animation as well, was different because Virgin interactive had a direct access to the animation work and could transpose very well to the Mega Drive/Genesis.
From these, a partnership formed in the 8-bit era and mid of the 16-bit game consoles. With the giant of entertainment that was Disney.
For non-gamers Disney is synonym with the theme parks, animation, and overall vector of nostalgia. Folks all over the planet liked their movies and kids meanwhile that was getting raised in video games wished they could control their character with a pad.
Out of their partnership came in the NES recognizable titles among the other video game tie-ins and even their titles that were objectively bad were at least present. The first game to come out of this was contrary to popular belief not Duck Tales but Mickey MouseCapade.
A platformer that was originally released on the Famicom with Hudson Soft in Japan in 1987. The game was later published by Capcom USA in 1988. It is heavily geared towards kids and do not present any real challenge.
Out of the collaboration came to be 21 games (officially) out of which some of these games would come out to be cult classics. Such as Duck Tales, Darkwing Duck, Magical Quest Sarring Mickey Mouse and more.
As an unwritten rule, the partnership in between Capcom and Disney was mostly on Nintendo consoles and some other platforms were more developped internally or with the aid of 3rd party studios. Which meant that in the case of Aladdin for Super Nintendo the game is a completely different gameplay and feel to it.
The animation as well, was different because Virgin interactive had a direct access to the animation work and could transpose very well to the Mega Drive/Genesis.
The latest entry to be released as of April 2017 is Disney Afternoon Collection on PC, XBOX One and PS4, developed by Digital Eclipse we're not talking here about a pure remake of the games but rather features added akin to modern emulation.
In Conclusion, Disney games partnered with Capcom have had a successful run on the 8-bit and 16-bit Nintendo consoles. They're nostalgia heavy and even contributed to the creation of Resident Evil on the PSX. Whilst the number of games is not so high, their legacy lives on in the minds of gamers.